| Name | Description | Type |
| Drakkon |
A race descended from Dragons, they are fierce warriors and much of their origin is shrouded in mystery. |
Race |
| Firbolg |
Stalwart warriors and defenders of civilization from the Wastelands, these non-humans find comfort in their
mountains that they love so much. |
Race |
| Freilan |
A people without a land of their own who wander from place to place, carrying goods and offering their skills where they go. |
Race |
| Human |
Humans are the most populous of the races of Jhoril, and are found in all regions of the world except for the Drakkon
Clutches. |
Race |
| Sidhe |
Closely related to the Fey, their culture accepts the subtle differences among them and allows them to thrive with little contact from human lands. |
Race |
| Barbarian |
Nomadic primitives who worship the great spirits of the land and follow the guidance that they receive from these enigmatic beings. |
Background |
| Dahn |
Mysterious desert nomads known for their ability to survive some of the harshest conditions on Jhoril. |
Background |
| Drakkon Clutch |
Tribal communities of Drakkon consisting of the elders and their children, a brutal existence where only the strong survive. |
Background |
| Drakkonar |
The nascent Drakkon Nation, Founded by the powerful warlords who staged a rebellion against Taer. These Drakkon are forming a community which blends strength and civilization. Modelled on the Taerran model of government with a uniquely Drakkon twist |
Background |
| Dun Darmac |
A land of scholars and mystics, wise men and women who seek to follow their Wal and maintain cultural independence from other human nations. |
Background |
| Dun Haventhal |
One of the Dun kingdoms, it relies heavily on trade and the skills of its merchants. |
Background |
| Dun Melea |
A land of passionate people, who engage in duels and parties with great abandon and joy. |
Background |
| Fflor |
Northmen who raid against other lands, their fatalistic traditions guiding their actions. |
Background |
| Firbolg Holdfast |
The Mountain dwellings of the Firbolg, the last bastions of civilization before one enters uncharted territories full of monsters and worse. |
Background |
| Freilan Grand Caravan |
The Freilan Grand Caravans travel the open plains and grasslands of Jhoril. Even though their communities are always on the move they are joined together by a web of family networks and contacts that span from the Vast to the Deep. |
Background |
| Itan Empire |
An island dwelling culture steeped in tradition and honor. |
Background |
| Pirate Isles |
A coastal Archipelago filled with shanty towns and rundown ports, populated by the worst sort of beings. |
Background |
| Tærus Empire |
The Tærus Empire is possibly the oldest Human civilization found on Jhoril. Their great cities to the south rival the towers of the Sidhe in Caer Merenthala. |
Background |
| Teir Meranthas |
The homeland of the Sidhe; possibly the oldest civilizations on Jhoril and among the most beautiful places in the world (especially if you ask the Sidhe!) |
Background |
| Wastelander |
Those that continue to reside in the Wastes often lead hard, short lives. They live their lives with a fullness and appreciation that stems from living day after day in the heart of peril. Their communities are small and close knit, and their people stalwart and prideful. The Wastelanders are superlative examples of the tenacity of life. |
Background |